On Mighty Thews is a pulp fantasy role playing game, in which the players create a short sword-and-sorcery story. It has a simple and fast conflict resolution system which gives the players power over the setting and the direction of the story. It can be played inside an hour, and requires almost no preparation. On Mighty Thews draws heavily on Jason Morningstar's "Dungeon Squad" and Clinton Nixon's "Donjon", but it creates something all its own - a fast, pulpy, player-empowered fantasy game.
FPS is a miniatures game which emulates the experience of a First Person Shooter video game like "Unreal Tournament" or "Quake Arena" (which were cutting edge when the game was made). It's a furiously paced, lightly tactical game that's fun for up to eight players. Single-roll resolution and card-based initiative keeps the action humming and players engaged. If you love wargames and gory shoot-em-ups, and don't have time for a drawn-out miniatures battle, this is the game for you.
Compass Gods is a rules-light, diceless role playing game, inspired by White Wolf's "Exalted". The players take on the roles of semi-divine beings with world changing powers. Currently in playtesting, this game explores questions of the use and misuse of power and the responsibility that comes with the ability to change the world. The game currently exists in a draft form, and feedback, especially playtesting feedback, is greatly appreciated.
What the Thunder Said is a hack for Timothy Klienert's excellent game "The Mountain Witch". What the Thunder Said reimagines the game as a treck across post-apocalyptic America to find the source of a malevolent force spreading over the land. Inspired by Stephen King's "The Stand" and the "Dark Tower" series, as well as "The Waste Land" by T.S.Eliot, What the Thunder Said is an exploration of the thin bonds of trust that hold a civilisation together.